Johan Hanegraaf

Director of Product Management at Arkio

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Recent activity by Johan Hanegraaf Recent activity Votes
  • Thank you for your suggestion Prashant. These controllers sound really interesting and fitting for using Arkio. Could you send us more information at hello@arkio.is? Regards, Johan

  • Official comment

    Hi Dan, Yes, both versions of the Quest are supported. Both in standalone and (air) link mode using the PC installer. You can download it on the Quest 2 by searching for Arkio on the Quest store an...

  • Official comment

    Hi Danill, Sounds like a great use case to create spaces for other immersive platforms! Exporting to the formats you are suggesting can be achieved using other mesh editing application as an in-bet...

  • Hi Matthew, Thank you for your suggestion and photo! Right now we don't support extruding of imported shapes. The easiest way is to achieve a form like this would be creating the geometry in Arkio ...

  • Hi Matt, Thank you for your request. We're planning to improve our dimension tools in Arkio and will consider also adding spot elevation heights. Would you prefer dimensions placed in Arkio to be p...

  • Hi Søren, Thanks for letting us know. We recently capped the PC version of Arkio (v0.8.6) to 120 frames per second. Are you experiencing higher framerates? Can you describe when this happens and wh...

  • Hi Nicolai, that is a great suggestion! :) A similair urban scene where we used the new 3D map feature and saved views can be downloaded here. You can save the file to your Documents\Arkio\UserMode...

  • Hi Janek, Thanks for your question, both importing in feet and maintaining area size as you modify shapes are currently on our roadmap and we hope to get feet imports into the app soon for our Amer...

  • Hi Mark, Great to hear a reinstall of the software fixed the issue. What you were seeing on the PC screen was our PC spectator tools for local collaboration with a VR user so it sounds like your St...

  • Official comment

    Hi Merten, Thanks for posting your question. As the Quest uses a mobile processor we suggest keeping your imported 3D models below 100.000 polygons. You can find some practical tips on how to optim...