Snap to grid
I would like a snap to grid function with a 3d grid that I can set the size and rotation of. That way I could work faster and produce a more consistent results. As it is right now it's kind of frustrating working with sizes and rotations.
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Thanks for the feedback Tomas Forsman. Controlling grid sizing and rotation is definitely on our roadmap. One way to work around this now is to use the default guide lines from shapes, i.e. creating e.g. a cube and orienting/rotating it in the scene will create guidelines for shapes created nearby.
As for sizes, do you envision selecting between pre-set sizes or being able to set any grid size yourself?
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A list of pre-set sizes that I can add to/edit would be the preferred solution I believe. That way it would be easy to switch between things that use metric and imperial measurements, something that happens way to often when it comes to building things. Also when I build things that is placed in patterns I can use the grids to size and place things correctly.
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