With Arkio on the Meta Quest, you can use passthrough mode to mix realities. You can toggle passthrough mode on to see your Arkio worktable in your real surroundings
Passthrough is black and white on Quest 1 and 2 while the Quest Pro and Quest 3 features color passthrough to blend the real and virtual worlds. You can design, pan and scale the model just like you normally do in VR mode. You can also lock the model's position in your physical environment using the toggle on the wristband. This will be your default model position when you teleport back to god scale.
Toggle between Virtual and Mixed Reality
Arkio starts in Mixed Reality on Quest 3 and Quest Pro as these devices offer a better MR experience. Any time you are in Arkio at god/model scale (1:1000-1:2) you can toggle back to VR using the Passthrough toggle in the secondary bracelet. This will switch your default mode for that Arkio session to always be in VR instead of MR when you teleport back to god scale from the ground.
When you scale yourself beyond the 1:10 scale the green worktable will disappear. This allows you to work on your interiors and architecture scale projects and prevents the ground surface from blocking your real surroundings.
If you scale yourself beyond 1:2 in Arkio (or teleport down on the ground) you will enter human scale mode which switches you back to VR for full immersion in your design. In human scale mode, you can still toggle to Mixed Reality to map your real environment with Arkio geometry or place furniture in your surroundings at human scale. Switching your default mode in human scale will always put you in MR mode when you teleport in your design until you restart Arkio but you can always switch back to default VR mode using the same toggle.
You can move around freely in Arkio whether you’re working in fully immersive VR mode or using passthrough without worrying about your Quest's boundary limitation. Once you start to move, Arkio fades in the real world so you can see where you’re going, Arkio fades back to the virtual geometry when you slow down.
This blending of real and virtual geometry allows you to walk around your real environment without restrictions or the size of your boundary. and prevents you from walking into objects or other people.
The blending transition depends on the speed at which you move and your active VR/MR mode (in VR mode you have to move more than 0,2 meters, and in MR mode you can move 0,4 meters before we blend in reality)
Teleporting and aligning your scene
When you teleport inside your design we will switch to VR mode so you can fully immerse yourself in the design. You can add virtual objects to your environment, walk around them, and pick them up just like you interact with other objects in Arkio.
You can also place larger objects or entire houses in the real world by using the grip controls to align them to your physical environment.
When you create something in passthrough mode at human scale your position to the environment will be locked to prevent misalignment of your scene. You can manually lock or realign your position using the lock button on your bracelet. Your scene can contain several locked human scale positions that are indicated by the location markers, enabling you to have several passthrough designs in the same virtual scene. The location marker always shows where you are in the real world relative to the virtual scene. You can erase the locked location markers from your scene from the settings panel.
You can pan or teleport to get out of a locked position. Teleporting up switches back to god scale and teleporting near your original location marker will align your scene again to the previously locked environment at human scale. You can also hold a passthrough material shape in your hand to have a temporary view into the real world for aligning virtual elements. This shape can be thrown away after you model what you need.
Colocated Mixed Reality
- Make sure you are the meeting host and re-apply the lock to share your anchors with others in the meeting
- Turn on point cloud sharing with Meta so the anchors can be shared between devices
- Use headsets in a well-lit environment with unique elements (spaces without repetition and people work best)
- Erase your previous tracking spaces to prevent sharing of old anchors that won't be available on other devices
- Walk around your spaces before you start the Arkio meetings (~ 30 seconds) to give the headsets the time to acquire the same set of anchors to be recognized
- Only the meeting host can share anchors with other users. If gathering users in colocation does not work you can try to hit the lock button again on a different position/scale as host to re-apply the shared anchor operation.
- If an Arkio scene already has anchors saved you can remove them from the scene from the settings tab
- If the anchor sharing fails during a meeting restarting Arkio and joining the meeting again can resolve the issue
Import Room on your Meta Quest
You can import a room that has been mapped using the Quest room setup that can be found under experimental features on the Quest. Room setup is also accessible from within Arkio from the passthrough menu on the home panel.
The room setup tool makes it easy to map walls, windows, doors and objects like cabinets and other furniture. After room setup is complete you can import your saved room into Arkio by pressing the import room button in the passthrough menu.
This will import your walls and objects so that they can be modified using Arkio’s modeling tools. Your floor, walls and ceiling will have the default Arkio white material applied while objects will be shown using the passthrough material. If you want to see your actual walls you can paint them with the passthrough material.
When you load a room your position will be locked to your physical environment. Teleporting up will switch you back to god scale and teleporting near your location marker will align your virtual scene again to your room. You can toggle the lock on your wristband off to make adjustments to your scene alignment at both human and god scales.
Note: Room Setup is a Meta feature that can be activated and disabled from your Quest boundary settings. Arkio does not control the visibility of your boundary, walls, and other elements drawn in Space setup. You can disable room elements from showing in your boundary by clearing your Meta space setup using Settings>Physical Space>Space Setup>Clear in Quest settings.
Trace your geometry in Arkio
You can also bring objects into your Arkio environment directly by teleporting on the green table surface and drawing shapes with passthrough material around your objects. When you draw with this material in passthrough mode you will see white outlines around your objects. Turning the passthrough mode off shows your VR elements like the green table and sky and turns off the white outlines but keeps showing passthrough on your painted objects.
You can place Arkio props, custom imports or create solids and voids with primitives to see the real world through these objects. Arkio’s shapes are flexible and can later be adjusted. You can always fine-tune the sizes later using the edit tool.
You can use the passthrough toggle on your wristband to show your real environment in both god and human scale. Things can get confusing when mixing realities but you can always turn off passthrough mode and jump back to god scale to get a better view of your project. The key to mixing realities is using the passthrough material and other materials to blend your real and virtual worlds.
I can bring existing objects from my home into my virtual world by making a passthrough shape around them. If faces around this shape are painted with other materials I can also erase parts of this real object by editing or removing the passthrough shape.
Other materials mask the real world, while the passthrough material reveals the real world on that location. You can use passthrough material to create magic portals between your real and virtual worlds. Portals can be created by importing your room or modeling walls, floors or ceilings with passthrough material and turning passthrough mode off.
This will hide the white outlines but will keep showing reality on the shapes painted with the passthrough material. Cutting a hole into these passthrough shapes will now show the virtual Arkio scene and sky on the other side of the wall. I can model something behind this wall in Arkio like my kitchen, place props or even import 3D models like this Lidar scan that was exported from a 3rd party scanning app to Arkio. You can also make virtual portals into existing Arkio creations by modeling elements with the passthrough material anywhere in your scene.