Arkio supports exporting to OBJ, GLB, and native Unity, Revit, Rhino, Sketchup, and BIM 360 using our plugins. Sometimes other export formats are needed depending on your use case and 3D programs.
Your geometry can be exported as mesh or solid CAD data. Here are some simple steps to prepare your geometry for other tools.
The best way to get Arkio models to solid 3D CAD formats is using our plugin for Autodesk Revit
After you loaded your Arkio model to Revit (or BIM 360 and download the Revit file) you can adjust the geometry you want to change and remove/hide the geometry you don't need.
Then hit Export>IFC if you want to export a BIM coordination model or Export>Cad Formats>DWG (export as AECS solids to get clean 3D CAD geometry on export)
This should give you a 3D DWG file from your scene that can be imported into most 3D CAD and BIM applications as solid editable CAD geometry.
Meshes are mostly used in game development. They can be created from Arkio as OBJ and GLB. Both are universal formats that are accepted by most 3D applications and can be converted to other mesh formats using Mesh editing applications like Blender (free) and 3dsMax or Maya.
You can Import the mesh exported from Arkio.
Then clean up the geometry you don't want to export by e.g. hiding objects, editing the mesh, and changing the mesh materials.
After your mesh is looking good you can export the geometry to your required format. Depending on what Mesh editing tool you use you have different export formats available.
For 3dsMax some of these formats are:
- Autodesk (.FBX)
- 3D Studio Mesh (.3DS, .PRJ)
- Autodesk Collada (.DAE)
- AutoCAD (.DWG)
- AutoCAD (.DXF)
- gw: OBJ-Exporter (.OBJ)
- ACIS SAT (.SAT)
- StereoLitho (.STL)