Solids are created by clicking and dragging out a primitive selected shape. The create tool is accessible on the left side of the menu or the Quick Access Menu.
When creating a new shape it will show temporary dimensions based on the surface it is hosted on. This gives you a good indication of the size and hosting behavior of the modeled geometry. Don’t worry if you cannot get the size right from the start, Arkio shapes remain flexible and will always allow you to stretch and update a shape to a more exact size later on. If you want to be exact, start by dragging out in two dimensions and then simply grab the face you want to move and drag it to the right size.
Primitive shapes can automatically be split into floors for programmatic studies. You can toggle this mode with the wristband and control the default floor height in the settings panel on the utility menu.
Addition or subtraction
Next to creating solid primitives you can dynamically subtract them from their hosted shapes. Pushing hosted primitives inwards will automatically convert them to a void. To help keep editing fast and fluid shapes can stay anchored to another. These subtractions/voids can fully extend throughout the shapes and even intersect other solid arkio shapes like the ground or the original host.
Hosting and guides
Arkio automatically calculates the collisions and hosting of new primitive shapes. When your laser hits a surface it will highlight the anchor points and temporary dimensions of the shapes that will be created and glued together after completion.
To help with creating shapes our guide system will help you with alignments to other objects in your scene. By starting the creation when hovering a temporary guide extending from other shapes in the scene you are able to create volumes with the same orientation in one gesture.
Depending on your distance and units shapes will be created in step from 10 to 0.01 meter/feet. If you want to add more precision you can later adjust the flexible shapes by working on smaller scales or move closer to the model as the grid steps would change dynamically.
Using the Move and Edit tools these shapes can be hosted to other surfaces or further adjusted and resized. Arkio's dynamic hosting, guides and rotation show best when you pick up a shape and bash it to other shapes in the scene.
Other primitive shapes
Arkio comes with 3 primitives that give you more design freedom. All primitives can be used as both solids or voids by pressing them into one other. Furthermore, all primitives can be used as hollow, parametric shells, where Arkio maintains the interior volume of the primitive no matter how it is scaled or skewed.
A cube object consists of 6 faces that can be distorted into other hexagonal forms.
Prism shapes (5 faces) can be used for roofs, ramps and other sloped objects. All of these primitive shapes can be used as a solid or void and can be distorted/edited at will.
When placing a prism you can use the thumb-stick/touchpad on your controller to flip the prism around in possible configurations, This allows you to quickly switch the roof or ramp orientation on placement.
Arkio comes with some simple props of trees, furniture, and people. We would love to know what you think about the style and what props you like to see in our updates. Arkio's props are optimized for mobile devices but you can always load your own custom props to get your own style, furniture, greenery, or other custom 3D/2D objects using Arkio's modeling system.
A preview of the props selected will show on the laser hitpoint when the trigger button is slightly touched. If the trigger is pressed the object will be placed at that location. And if the trigger is held it will keep placing more of those objects until released.
All props (even your custom imported ones) can be stretched and scaled using the edit tools. This allows more variation in your scene or design explorations by stretching your imported geometry.
Custom imported files
All 3D models placed in your device import directory will be loaded into your asset drawer and become visible under the import tab to be placed like normal Arkio props. This way you can load in your own cars, people, building contours, or even complete Revit/Rhino/Sketchup models.
You can also load and place 2D references like images, sketches, and floor-plans into to use and share as a reference during design sessions.