You can import a room that has been mapped using the Quest room setup found under boundary settings on the Quest. Room setup is also accessible from within Arkio from the passthrough menu on the home panel.
The room setup tool makes it easy to map walls, windows, doors and objects like cabinets and other furniture. After room setup is complete you can import your saved room into Arkio by pressing the import room button in the passthrough menu.
This will import your walls and objects so that they can be modified using Arkio’s modeling tools. Your floor, walls and ceiling will have the default Arkio white material applied while objects will be shown using the passthrough material. If you want to see your actual walls you can paint them with the passthrough material.
When you load a room your position will be locked on the green table to your physical environment. Teleporting up will switch you back to god scale and teleporting near your location marker will align you back to your imported room. You can toggle the lock on your wristband off to make adjustments to your alignment at both human and god scales.
Note: Room Setup is a Meta Quest feature that sometimes fails to convert to Arkio geometry if you have a complex room scan. You will then be teleported to the empty green table on import. In that case, you can best redo your room setup or model the geometry directly in Arkio.
The visibility of your boundary, walls and other room elements from space setup. Can show in your meta Quest boundary on other apps you can control and clear previous space setups using Settings>Physical Space>Space Setup>Clear in your Quest settings
Trace your geometry directly in Arkio
You can also trace your room or environment directly into Arkio by teleporting on the green table, switching passthrough on, and drawing shapes with the passthrough material around objects.
When you draw with this material in passthrough mode you will see white outlines around your objects. Turning the passthrough mode off will show the virtual environment like the sky and the green table will disable the white outlines but it will keep showing passthrough for objects painted with the passthrough material.
You can creatively use Arkio's geometry to make passthrough floor slabs, walls, ceilings or hollow shapes that fit your room boundaries to blend virtual with the passthrough painted geometry. Using Arkio's modeling tool you can work with primitive shapes of solids and voids and make your mixed reality experience mapped out more precisely then Meta's Quest's own room mapping tools.
You can place Arkio props, custom imports or create solids and voids with primitives to see the real world through these objects. Arkio’s shapes are flexible and can later be adjusted. You can always fine-tune the sizes later using the edit tool.
Once you have your space mapped out in mixed reality using passthrough or normal materials you can manipulate your environment by painting walls behind furniture making holes inside your passthrough geometry and doing many more fun experiments like removing and replacing parts of reality. You can visit our social and community pages for more examples of the possibilities.
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